May 17, 2026
Hello World — pipeline validation
This isn’t a “real” jam game—it’s the smoke test for our studio pipeline.
What we validated
- Phaser 3 + Vite build with path base
/games/hello-world/ - GitHub Actions rsync deploy to the VPS
- Catalog registry entry + iframe embed on
gamejam.alpegames.cl
What went well
- Path-based hosting keeps Caddy config stable across cycles.
- TypeScript-first Phaser works well with Cursor-assisted iteration.
What to improve next cycle
- Add a one-command
new-gamescaffold script. - Add Playwright smoke test in CI (click orb, score increases).
Scope (Day 0)
- One clickable target
- Score counter
- Deploy to production URL
- Catalog page with iframe